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Rules and Regulations

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Any rules that are not followed by a clan will deal with BurnShot. Punishments can vary from single player suspensions to a clan being removed from the tournament.

Reguations for clans joining:
-Clans must have a size of 25 members or more to participate.
-Clans must have all information filled out correctly on registration form.
-Clans must be able to play atleast 2 matchs a week
-Clans must have their rosters sent in atleast 1 day before the match (consisting of only 22 members eligable to play, 16 Starts, and 6 Subs)
-Clans must have one or two represtentives able to show up at meetings.
 
 

Clan Match up:
-Clan match up will be done by seeds, which is done by time of registration. The number of teams registered must be a even number before we start.
-Clans will figure up a time that works for both clans between Monday-Sunday of each week (If we get to many clans registered we will have 2 matchs a week). If an agreement cannot be made I will be forced to set a date and time.
 
 
 

Problems:
-Final calls are always made by BurnShot even though ATR is hosting, BurnShot has final say.
-Any problems will be reported to BurnShot as soon as it happends. If you have sufficent video proof or anyother kind. Please send that along in an email to mitchel_krysa@hotmail.com. If you cannot attach post on youtube or photobucket, if need be.

In-Game Rules:
-Each team picks one map (Suppression, Demolition, or Control Points).
-Tie Breaker will always be Killing Fields unless both reps decide they would like to play a different map for TB (You must email me the map, both reps)
-Round time will be 3 for suppresion, 4 for control, and 5 for demo.
-In-Lobby hating is fine with me, but if it gets out of hand I will step in
-Any glitching, soft spoting, quick sniping is all against the rules.
-RPG'S and AT4's are not alound unless the map has tanks.
-GL'S, air bursts, ect,ect.. Are not aloud.
-New and old maps are aloud to be player (NO MAP PACKS!)